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Dive into the research topics where Fabrizio Palmas is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
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In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall
Palmas, F., Reinelt, R. & Klinker, G., 2021, HCI in Games: Experience Design and Game Mechanics. Fang, X. (ed.). Springer International Publishing, p. 352-367 16 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance
Palmas, F., Reinelt, R., Cichor, J. E., Plecher, D. A. & Klinker, G., 2021, 2021 IEEE Virtual Reality and 3D User Interfaces (VR). p. 463-472 10 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Defining Extended Reality Training: A Long-Term Definition for All Industries
Palmas, F. & Klinker, G., 1 Jul 2020, 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT). IEEE Computer Society, p. 322-324 3 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Acceptance and effectiveness of a virtual reality public speaking training
Palmas, F., Cichor, J., Plecher, D. A. & Klinker, G., 2019, 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). p. 363-371 9 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task
Palmas, F., Labode, D., Plecher, D. A. & Klinker, G., 1 Sept 2019, 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Vol. 2019. p. 1-8 8 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review